1150 Merging Powers (2)
Author's Note: This chapter is part of a larger one split to manage word count and make the chapter less costly. Most of it are power descriptions, for which I apologize. Feel free to skip if you wish, but be aware it includes part of the previous scene.
There were some other powers he was thinking about merging.
The Molecular Restructuring power he got from Restro particularly interested him. Its ability to alter matter could combine well with several other powers, but which combination would yield the most useful result?
<I could merge it with the elemental powers to get something I could use like Restro and Terra did, using the free flowing state of water with stones, the ethereal constitution of fire with ice... But I could also merge it with Plant Master.>
Erik paused again.
<I might be able to make the plants more resistant and deadlier. I might be able to create shelters made of solid metal instead of just plants. The problem is that I might also get something totally unrelated.>
But if the system made the merging considering Plant Master as the main power, then it should work like with Self-Healing and Healing touch. <This is a really good idea. Let's put it on the list of things to merge.>
The last thing Erik wanted to merge was Monica's power, Will of the Puppet Master. It was just that Erik was thinking of giving it to the clones. If he did, they could actually create their own personal armies, but he would lose the ability to make them himself. Not that he needed it; he already got the Chimaeric Demons. It was just that it required time to get them, while Monica's power seemed to be much faster at doing that. However, the benefits of giving this to the clones were much more than him having it personally, because he was one, but the clones were many, and if they all got the ability, he might be able to create vast armies with far less mana since the consumption would be redistributed among the clones. They would be able to make teams even when they were on solo missions, and by getting the right puppets, they might be able to use powerful brain crystal powers without him having to actually give them.
<That's settled then...>He took his decision.
"The elemental merger is clear enough."
There was a short pause.
"Same for the defensive and healing combinations, Plant Master, and Monica's power. But the rest..." He trailed off, considering the possibilities he had available.
After some time considering what to do, Erik decided to keep the rest of his powers as they were. These abilities were the basis for his current combat might, and changing them might cause catastrophic results.
<System, can you analyze potential merger outcomes?>
[I can calculate probabilities based on power similarities and known patterns, as I've said, but exact outcomes cannot be predicted with complete accuracy. Though I'm pretty sure we will be able to get what you want.]
Erik leaned back, weighing his options some more. Every decision needed to be calculated, every risk assessed. The merging was no exception.
<Then let's do this…> [100000 DNA points required for merging. Confirm to proceed.]
<Confirm.>
[Instant merging procedure initiated.]
[Merging procedure complete.]
[New Powers obtained.]
<Show me the list of powers.> —Partial Status—
[Host's Powers] CHIMAERIC DEMON: Aα3X-RANKED
(Allow to create the user's clones. These have the user's same stats as when they were created. They also possess many brain crystals and as many powers as they have. Each brain crystal has a size that depends on the amount of neural links the clones develop for each brain crystal power. The starting rank is E. The amount of Neural links for each brain crystal power is infinite, but their complexity is a hundred times greater than that of humans, meaning the time and effort spent to make a neural link is a hundred times greater than that required by a human. The clones are permanent, but to make them, mana is necessary. The clones are born from eggs, which take two weeks to hatch. After that, a month and a half are needed for the clones to reach maturity. Keep in mind the hatching and maturity times depend on the amount of neural links. The clones have the user's same memories up until he created them.) RANꝊΒĘṤ
INSTABILITY: Aλ2B-RANKED (Allows to mess with the emotions of the surrounding target and to read their minds.)
Phantom Veil: Aθ2A-RANKED (Illusory Invisibility: The user can turn invisible while simultaneously projecting an illusion of themselves or another object in a different location. Holo-Cloak: The user can create up to 20 realistic illusions that include environmental mimicry, making it hard to distinguish between reality and illusion. Dynamic Camouflage: The user's invisibility adapts dynamically to the surroundings, making them hard to detect while also being able to project misleading visual and auditory cues. Enhanced Stealth: The user and their illusions can move without creating visual ripples, ensuring seamless blending with the environment.)
Beastwalker: Aθ1B-RANKED (The user can shapeshift into animals.)
Telekinesis: Aσ1A-RANKED (The user can lift objects into the air, using them for both attack and defense purposes. The mana consumption increases with the object's weight and the speed at which it's moved.)
Will of the Hydra: Aσ1X-RANKED
(The hydra gets a new head every time one is cut, and its mind splits, becoming more powerful. As you focus your will, you can split your consciousness, creating new cognitive centers that function in parallel. With each division, your mental prowess grows, improving your ability to perceive, analyze, and manipulate the world around you. Be careful, because too many heads might lead to the loss of oneself. Each mind thinks independently, as if they are multiple personalities. The power increases the ability to think. The more brains the user has, the greater that ability is.)
Time Freeze: Aσ1A-RANKED
(Allows the user to slow down or freeze time. The amount of mana used affects how much the time gets slowed down and for how long. Stopping time requires astronomical amounts of mana.)
Warp: Aσ1A-RANKED (Enables the user to alter distances, warp objects, or shift locations within a range that depends on the mana used. The shorter the distance, the smaller the object, and the lesser is the mana consumption.)
Verdant Architect: Aσ1X-RANKED (Verdant Architect enhances Plant Master's control over flora. Aside from allowing to control plants and make them grow, it also has the ability to add capability to reinforce botanical creations with various properties, such as metal-like strength or flexible resilience. It can turn plants into fire or water. The limit depends on the user. This power allows for the construction of plant-based defenses and weapons that are highly durable, adaptable, and capable of withstanding forces. It provides versatile applications and can be used for various purposes. The plants can change the molecular structure of what they touch, based on the user's will.)
Rejuvenating Touch: Aσ1A-RANKED
(Improved Version of Healing Touch, powered up to reach the same abilities of Self-Healing. It doesn't depend on blood, but its mana consumption is less than Self-Healing. It allows to regrow limbs and can heal most wounds. The target can also be healed passively using fixed amounts of mana, but the healing done depends on the mana used. Direct healing is suggested.)
Tower Bastion: Aσ1A-RANKED
(Enables the user to generate and manipulate an adaptive armor directly on his body. The armor can change form and material to respond to different threats, providing both offensive and defensive capabilities. The armor doesn't have to be conjured in its entirety, and force energy can be used. Defensive abilities are greater than Force Bastion, but weaker than Aegis morph with the same amount of mana used. Existing Abilities: Integrated Force Armor: The user gains an exoskeleton that provides both physical protection and the ability to generate powerful force fields. Shockwave Armor: The armor can emit force shockwaves to repel attackers or deal blows. Dynamic Shielding: The force shields can adapt to various threats and provide layered defense. Enhanced Strength and Agility: The armor boosts the user's physical capabilities.)
Elemental Lord: Aσ1X-RANKED
(Elemental Mastery: The user can control fire, wind, earth, water, and lightning elements, either separately or in combination, and generate them. Constructs: The user can create solid constructs and weapons from a blend of the elements (i.e., wind blades, ice lances, fire swords.). Temperature Control: The user can manipulate the temperature to create areas of intense heat or cold, making it possible to create ice or lava.)
—End Status—
<Jeez…>
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